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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | 23x 22x 23x 17x 6x 6x 23x 6x 6x 6x | import { Types } from '@cornerstonejs/core'; import BaseStreamingImageVolume from './BaseStreamingImageVolume'; import ImageLoadRequests from './types/ImageLoadRequests'; /** * Streaming Image Volume Class that extends ImageVolume base class. * It implements load method to load the imageIds and insert them into the volume. */ export default class StreamingImageVolume extends BaseStreamingImageVolume { constructor( imageVolumeProperties: Types.ImageVolumeProps, streamingProperties: Types.IStreamingVolumeProperties ) { // Just for fallback to the old API if (!imageVolumeProperties.imageIds) { imageVolumeProperties.imageIds = streamingProperties.imageIds; } super(imageVolumeProperties, streamingProperties); } /** * Return the scalar data (buffer) * @returns volume scalar data */ public getScalarData(): Types.PixelDataTypedArray { return <Types.PixelDataTypedArray>this.scalarData; } /** * It returns the imageLoad requests for the streaming image volume instance. * It involves getting all the imageIds of the volume and creating a success callback * which would update the texture (when the image has loaded) and the failure callback. * Note that this method does not executes the requests but only returns the requests. * It can be used for sorting requests outside of the volume loader itself * e.g. loading a single slice of CT, followed by a single slice of PET (interleaved), before * moving to the next slice. * * @returns Array of requests including imageId of the request, its imageIdIndex, * options (targetBuffer and scaling parameters), and additionalDetails (volumeId) */ public getImageLoadRequests(priority: number): ImageLoadRequests[] { const { imageIds } = this; return this.getImageIdsRequests(imageIds, priority); } public getImageIdsToLoad = () => { const { imageIds } = this; this.numFrames = imageIds.length; return imageIds; }; } |