All files / packages/core/src/utilities renderToCanvasCPU.ts

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import {
  IImage,
  CPUFallbackEnabledElement,
  ViewportInputOptions,
  IVolume,
} from '../types';
 
import getDefaultViewport from '../RenderingEngine/helpers/cpuFallback/rendering/getDefaultViewport';
import calculateTransform from '../RenderingEngine/helpers/cpuFallback/rendering/calculateTransform';
import drawImageSync from '../RenderingEngine/helpers/cpuFallback/drawImageSync';
import type { CanvasLoadPosition } from './loadImageToCanvas';
 
/**
 * Renders a cornerstone image object to a canvas.
 * Note: this does not load the image but only takes care of the rendering pipeline
 *
 * @param image - Cornerstone image object
 * @param canvas - Canvas element to render to
 */
export default function renderToCanvasCPU(
  canvas: HTMLCanvasElement,
  imageOrVolume: IImage | IVolume,
  modality?: string,
  _renderingEngineId?: string,
  _viewportOptions?: ViewportInputOptions
): Promise<CanvasLoadPosition> {
  const volume = imageOrVolume as IVolume;
  if (volume.volumeId) {
    throw new Error('Unsupported volume rendering for CPU');
  }
  const image = imageOrVolume as IImage;
  const viewport = getDefaultViewport(canvas, image, modality);
 
  const enabledElement: CPUFallbackEnabledElement = {
    canvas,
    viewport,
    image,
    renderingTools: {},
  };
 
  enabledElement.transform = calculateTransform(enabledElement);
 
  const invalidated = true;
  return new Promise((resolve, reject) => {
    drawImageSync(enabledElement, invalidated);
    resolve(null);
  });
}